@startuml
sprite $trello [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000122222222222222222222222222221000000000
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00000EFFFF200000000004FFFFFFFFFFFFFFFFFFFFF00000
00000EFFFF200000000004FFFFFFFFFFFFFFFFFFFFF00000
00000EFFFF200000000004FFFFFFFFFFFFFFFFFFFFF00000
00000EFFFF200000000004FFFFFFFFFFFFFFFFFFFFF00000
00000EFFFF300000000004FFFFFFFFFFFFFFFFFFFFF00000
00000EFFFF600000000008FFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFF6333333337FFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
0000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000
000000029CCCCCCCCCCCCCCCCCCCCCCCCCCCCCC920000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_TRELLO(_alias) ENTITY(rectangle,black,trello,_alias,FA6 TRELLO)
!define FA6_TRELLO(_alias, _label) ENTITY(rectangle,black,trello,_label, _alias,FA6 TRELLO)
!define FA6_TRELLO(_alias, _label, _shape) ENTITY(_shape,black,trello,_label, _alias,FA6 TRELLO)
!define FA6_TRELLO(_alias, _label, _shape, _color) ENTITY(_shape,_color,trello,_label, _alias,FA6 TRELLO)
skinparam folderBackgroundColor<<FA6 TRELLO>> White
@enduml